Elden Ring

UX/UI Case Study

UX/UI Case Study

UX/UI Case Study

Year

'25

Client

Ivy Sang, Blizzard Games.

Service

Game UX / UI

Year

'25

Client

Ivy Sang, Blizzard Games.

Service

Game UX / UI

Year

'25

Client

Ivy Sang, Blizzard Games.

Service

Game UX / UI

A nighttime urban photography project exploring the intersection of architecture, light, and technology.

A nighttime urban photography project exploring the intersection of architecture, light, and technology.

A nighttime urban photography project exploring the intersection of architecture, light, and technology.

© Elden Ring

© Elden Ring

© Elden Ring

Challenge

Convey a sense of near-future city life without relying on heavy digital manipulation.

Solution

Leveraged long exposure techniques, LED installations, and precise framing to create cinematic, futuristic imagery straight out of camera.

Challenge

Convey a sense of near-future city life without relying on heavy digital manipulation.

Solution

Leveraged long exposure techniques, LED installations, and precise framing to create cinematic, futuristic imagery straight out of camera.

Challenge

Convey a sense of near-future city life without relying on heavy digital manipulation.

Solution

Leveraged long exposure techniques, LED installations, and precise framing to create cinematic, futuristic imagery straight out of camera.

Perfect Specimen

Where Good is Lost, --and Evil is Remade--

Perfect Specimen

Where Good is Lost, --and Evil is Remade--

Perfect Specimen

Where Good is Lost, --and Evil is Remade--

Created by

© 2025 All rights reserved

Created by

© 2025 All rights reserved

Created by

© 2025 All rights reserved