Elden Ring



UX/UI Case Study
UX/UI Case Study
UX/UI Case Study
Year
'25
Client
Ivy Sang, Blizzard Games.
Service
Game UX / UI
Year
'25
Client
Ivy Sang, Blizzard Games.
Service
Game UX / UI
Year
'25
Client
Ivy Sang, Blizzard Games.
Service
Game UX / UI
A nighttime urban photography project exploring the intersection of architecture, light, and technology.
A nighttime urban photography project exploring the intersection of architecture, light, and technology.
A nighttime urban photography project exploring the intersection of architecture, light, and technology.
© Elden Ring
© Elden Ring
© Elden Ring















Challenge
Convey a sense of near-future city life without relying on heavy digital manipulation.
Solution
Leveraged long exposure techniques, LED installations, and precise framing to create cinematic, futuristic imagery straight out of camera.
Challenge
Convey a sense of near-future city life without relying on heavy digital manipulation.
Solution
Leveraged long exposure techniques, LED installations, and precise framing to create cinematic, futuristic imagery straight out of camera.
Challenge
Convey a sense of near-future city life without relying on heavy digital manipulation.
Solution
Leveraged long exposure techniques, LED installations, and precise framing to create cinematic, futuristic imagery straight out of camera.
Perfect Specimen
Where Good is Lost, --and Evil is Remade--
Perfect Specimen
Where Good is Lost, --and Evil is Remade--
Perfect Specimen
Where Good is Lost, --and Evil is Remade--